Friday, January 21, 2011

Crysis 2 Multiplayer Demo Announced!

Walmart wants your 3DS pre-order so bad it's throwing in this bonus case

Little known fact: 3-Dee is powered by microscopic hamsters on equally microscopic wheels. Not only does the technology's dependency on living organisms jack up the price, it also means that the 3DS will require a constant supply of oxygen. It's a good thing, then, that Walmart's 3DS pre-order freebie, a Power A-designed case (pictured), has plenty of breathing holes. Just remember to take the device out of its cage every once in awhile -- it needs direct sunlight too!

You can see more images of the bonus Power A "Flex Case" (a $10 value, you could brag) in Walmart's product gallery. Actually, no -- wait. These are ... GoldenEye screenshots?

Bulletstorm PC to support Nvidia 3D Vision display

Based on all the promotional materials we've seen and hands-on time we've had withBulletstorm, we can confidently say that the game looks to be what those in the scientific community would call "a trip." Epic Games has clued in our sister site Big Download to a feature that might exponentially increase said trippyness: The PC version of Bulletstorm will include 3D-display support, provided you've got the right kind of monitor, glasses and an Nvidia GeForce-based graphics card.

As excited as we are about the opportunity to freeze an enemy in the air, then kick him backward through actual planes of depth, we're actually more thrilled about something else: seeing the game's dialog as three-dimensional subtitles. It's like we can reach out and touch the "dick-tits."
Source: Big Download

LittleBigPlanet 2 online players report 'infinite loading' glitch

Much like its predecessor, LittleBigPlanet 2 is experiencing some technical difficulties during its first few days in the would-be capable hands of its creative community. Some players havereported that when they attempt to connect with other players online, they hit what's being colloquially referred to as the "Infinite Loading" glitch, which freezes the game on a neverending loading screen. (And that, as you might imagine, is kind of a bummer.)

The exact cause of the issue is unknown, though there's a quick and dirty workaround (which worked for us, when we experienced the glitch): If you get stuck on the loading screen, turn your controller off, and the level should actually load. Once you're in the level, you can turn your controller back on and get back to whatever it was you had set out to do -- probably slapping around your fellow players and being generally unhelpful, you jerk.

Media Molecule had not responded to our request for comment as of publishing, but a recent tweet from the developer seems to indicate that a freezing glitch has been cornered and a fix is in the works.

Homefront dev explains the importance of dedicated servers

Following the wildly negative reaction to Modern Warfare 2's lack of dedicated servers on PC, one of the marketing bullet points for THQ's FPS Homefront has been its promise of suchdedicated servers -- not only on PC, but on Xbox Live and PlayStation Network, as well. But how important are they?

"You have to think about your constraints when you're making a game," Homefront senior designer Brian Holinka, of developer Kaos Studios, explained to us at a recent press event for the game. "If we host a server on a console, all of a sudden, that console is both server and it's playing the game. That really lowers everything: player count, the number of vehicles, everything. Dedicated servers allow us to offload all that work and basically all the client has to worry about is running the game."

Through dedicated servers, Homefront will support a chaotic 16-versus-16 online mode, whereevery player can summon a vehicle at will. "It means everything is bigger -- there's more players, more vehicles, more targets, more airstrikes," Holinka hyped.

"It really helps us offload a lot of work," he reiterated about the servers, "and now our scope is a lot bigger." But can you really call a 32-player match "a lot," when a game like MAG has littered the virtual battlefield with 256 players? We asked Holinka why Kaos wasn't using the dedicated servers to expand the number of players per match even further, and he reminded us that "we had more in Frontlines," the studio's previous game. Apparently, the team tested out larger battles for Homefront, but "it just didn't work," Holinka said. "We just found it wasn't fun. It just plays better at 32."

"If you played a level with 50 or 60 people in there," the developer found, "every time you turn around, you'd get shot."
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