Showing posts with label thq. Show all posts
Showing posts with label thq. Show all posts

Sunday, January 30, 2011

Here's a big list of developers and publishers working on NGP projects

Beyond the handful of games revealed onstage during last night's big Sony event, an enormous list of developers and publishers currently working on games for this holiday's "next generation portable" device has surfaced. Game Informer posted up the entire list broken down by region, which features big names like Activision, Ubisoft, 2K Games, Square Enix, and Capcom.

Perhaps more notable than the big name publishers is the group of listed developers, including Rockstar Games, Capybara Games, From Software, and Grasshopper Manufacture. As GI points out, both Electronic Arts and THQ (and their respective development studios) aren't currently listed as working on games for NGP, though we imagine that will change as the year goes on (we already know that EA has had exposure to the in-development system).

Japan
  • Acquire Corp.
  • Alvion Inc.
  • AQ Interactive Inc.
  • Arc System Works Co. Ltd.
  • Arika Co. Ltd.
  • Artdink Corporation
  • Ascii Media Works Inc.
  • Capcom Co. Ltd.
  • Chun Soft Co. Letd.
  • Codemasters Software Company Limited
  • Crafts & Meister Co. Ltd.
  • CyberConnect2 Co. Ltd
  • D3 Publisher Inc.
  • Dimps Corporation
  • Edia Co. Ltd.
  • Enterbrain Inc.
  • From Software Inc.
  • Gameloft K.K.
  • Genki Co. Ltd.
  • Grasshopper Manufacture Inc.
  • GungHo Online Entertainment Inc.
  • Gust Co. Ltd.
  • Hamster Corporation
  • Hudson Soft Co. Ltd.
  • Idea Factory Co. Ltd.
  • Index Corporation (Atlus)
  • Irem Software Engineering Inc.
  • Kadokawa Games Ltd.
  • Kadokawa Shoten Publishing Co. Ltd.
  • Konami Digital Entertainment Co. Ltd.
  • Level-5 Inc.
  • Marvelous Entertainment Inc.
  • Media5 Corporation
  • Namco Bandai Games Inc.
  • Nihon Falcom Corporation
  • Nippon Ichi Software Inc.
  • Nowproduction Co. Ltd.
  • Q Entertainment Inc.
  • Sega Corporation
  • SNK Playmore Corporation
  • Spike Co. Ltd.
  • Square Enix Co. Ltd.
  • SystemSoft Alpha Corp.
  • Tecmo Koei Games Co. Ltd.
  • TOMY Company Ltd.
  • TOSE Co. Ltd.
  • Ubisoft K.K.
  • Yuke's Co. Ltd.

North America
  • Activision Inc.
  • Capybara Games
  • Demiurge Studios
  • Epic Games Inc.
  • Far Sight Studios
  • Frima
  • High Voltage Software
  • Kung Fu Factory
  • Paramount Digital Entertainment
  • PopCap Games
  • Powerhead Games
  • Trendy Entertainment
  • Ubisoft
  • Warner Bros. Interactive Entertainment
  • 2K Games
  • 2K Sports

Europe/PAL
  • Avalanche Studios
  • Climax Studios Ltd.
  • Codemasters Software Company Ltd.
  • Eurocom Developments Ltd.
  • Eutechnyx Ltd.
  • Exient Ltd.
  • Firemint PTY Ltd.
  • Gameloft SA
  • Gusto Games Ltd.
  • Home Entertainment Suppliers PTY Ltd.
  • Impromptu Software Ltd.
  • Rebellion
  • Rockstar Games
  • Sidhe Interactive
  • Sumo Digital Ltd.
  • Team 17 Software Ltd.
  • Ubisoft Entertainment SA
  • Zen Studios Ltd.

Friday, January 21, 2011

Homefront dev explains the importance of dedicated servers

Following the wildly negative reaction to Modern Warfare 2's lack of dedicated servers on PC, one of the marketing bullet points for THQ's FPS Homefront has been its promise of suchdedicated servers -- not only on PC, but on Xbox Live and PlayStation Network, as well. But how important are they?

"You have to think about your constraints when you're making a game," Homefront senior designer Brian Holinka, of developer Kaos Studios, explained to us at a recent press event for the game. "If we host a server on a console, all of a sudden, that console is both server and it's playing the game. That really lowers everything: player count, the number of vehicles, everything. Dedicated servers allow us to offload all that work and basically all the client has to worry about is running the game."

Through dedicated servers, Homefront will support a chaotic 16-versus-16 online mode, whereevery player can summon a vehicle at will. "It means everything is bigger -- there's more players, more vehicles, more targets, more airstrikes," Holinka hyped.

"It really helps us offload a lot of work," he reiterated about the servers, "and now our scope is a lot bigger." But can you really call a 32-player match "a lot," when a game like MAG has littered the virtual battlefield with 256 players? We asked Holinka why Kaos wasn't using the dedicated servers to expand the number of players per match even further, and he reminded us that "we had more in Frontlines," the studio's previous game. Apparently, the team tested out larger battles for Homefront, but "it just didn't work," Holinka said. "We just found it wasn't fun. It just plays better at 32."

"If you played a level with 50 or 60 people in there," the developer found, "every time you turn around, you'd get shot."

Sunday, January 16, 2011

THQ and Mattel enter game deal, includes Masters of the Universe rights

THQ will target kids with a new multi-year, multiplatform "alliance" with Mattel -- that's for sure. What we're not so sure about is whether those targets are intended to be kids of the 80s or their kids of today. A news announcement reads like a who's who of garage-sale name drops: Barbie, Hot Wheels, Fisher-Price, Rock 'Em Sock 'Em Robots, Masters of the Universe, and even Polly Pocket (who's apparently still going strong these days).

While the deal with Mattel encompasses games that could appear on any platform imaginable, THQ did specifically note the potential in re-introducing the toy maker's brands through the uDraw GameTablet for Wii. "As we have shown with the combination of uDraw and Pictionary, there is enormous potential for the strategic relationship between THQ and Mattel," said Martin Good, executive veep of THQ's Kids, Family and Casual Games division.

The brilliant part about all this is that when you hand over THQ's Tablet and a copy of the He-Man: By the Power of Grayscale drawing game to the GameStop clerk, you simply say, "It's for my kid" -- and he sort of has to believe you.
[Image source: Madman Entertainment; credit: Mattel]
Source: THQ
Via:Joystiq

Friday, January 14, 2011

Homefront DLC maps to debut on Xbox Live, 'Suburbs' exclusive to Xbox

Homefront is following in Call of Duty's footsteps in more ways than one. As Activision has done for its FPS franchise, THQ is partnering up with Microsoft to offer Xbox Live members first access to all future downloadable content for Homefront, Xbox's Major Nelson announced today at a THQ press event for the game. In addition, the Xbox 360 version of the game will include an exclusive map at launch, dubbed "Suburbs."

Additional details about the map and partnership will be revealed on "Inside Xbox" next week.

Wednesday, January 12, 2011

THQ logo revamped for a new focus on 'innovation and creativity'

You know that old, silly THQ logo? The one where it looks like the letters are going high speed? That is now, officially, old and busted. As seen above, the publisher unveiled its new logo (aka "the new hotness") this morning, with company head Brian Farrell noting, "Our new logo epitomizes the change, innovation and creative growth that are the cornerstones of the new THQ." Farrell is of course speaking to the past few years of major changes at THQ, kicked off with the hiring of core games VP Danny Bilson in early 2008 and followed by several successful business choices in the subsequent years -- everything from achieving cost-cutting goals early on to brokering deals with top talent.

The new logo will start making retail product appearances this February and "will be rolled out over the next few months" in other venues. Goodbye speedy THQ logo, hello crazy future-font THQ logo!
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